<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="g5p7ehyg:-6eokqyhhha9e" version="1">
	<created_date>Feb 15, 2010</created_date>
	<modified_date>Feb 15, 2010 5:37 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Giant Rat</name>
		<age>0</age>
		<birthday>Varies</birthday>
		<eyes>Varies</eyes>
		<hair>Varies</hair>
		<skin>Varies</skin>
		<handedness>Varies</handedness>
		<height units="in">64</height>
		<weight units="lb">168.0</weight>
		<SM>0</SM>
		<gender>Varies</gender>
		<race>Giant Rat</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>-9</total_points>
	<ST>9</ST>
	<DX>13</DX>
	<IQ>6</IQ>
	<HT>17</HT>
	<will>0</will>
	<perception>4</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Acute Taste &amp; Smell</name>
				<type>Physical</type>
				<levels>4</levels>
				<points_per_level>2</points_per_level>
				<reference>B35</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>taste_smell</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Damage Resistance</name>
				<type>Physical, Exotic</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Ablative</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorbtion</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Enhances @Trait@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorbtion</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Enhances any trait</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorbtion</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Healing only</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can't wear armor</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Directional</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
					<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Directional</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
					<notes>Front</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Flexible</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hardened</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Common Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Occasional Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Rare Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Very Common Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reflection</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Semi-Ablative</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Tough Skin</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<reference>B47</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<dr_bonus>
					<location>full_body_except_eyes</location>
					<amount per_level="yes">1</amount>
				</dr_bonus>
			</advantage>
			<advantage version="2">
				<name>Fur</name>
				<type>Physical, Exotic</type>
				<base_points>1</base_points>
				<reference>B101</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Innate Attack (Toxic)</name>
				<type>Physical, Exotic</type>
				<levels>1</levels>
				<points_per_level>4</points_per_level>
				<modifier version="1" enabled="no">
					<name>Cyclic</name>
					<cost type="percentage">100</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>1 sec</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cyclic</name>
					<cost type="percentage">50</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>10 sec</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cyclic</name>
					<cost type="percentage">40</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>1 min</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cyclic</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>1 hr</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cyclic</name>
					<cost type="percentage">10</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>1 day</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cyclic</name>
					<cost type="percentage">50</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>1 sec; Resistable</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cyclic</name>
					<cost type="percentage">25</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>10 sec; Resistable</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cyclic</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>1 min; Resistable</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cyclic</name>
					<cost type="percentage">10</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>1 hr; Resistable</notes>
				</modifier>
				<modifier version="1">
					<name>Cyclic</name>
					<cost type="percentage">5</cost>
					<levels>9</levels>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>1 day; Resistable</notes>
				</modifier>
				<modifier version="1">
					<name>Contagious</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>Mildly</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Contagious</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>Highly</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Double Blunt Trauma</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B104</reference>
					<notes>1HP per 10 dmg</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Explosion</name>
					<cost type="percentage">50</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B104</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Fragmentation</name>
					<cost type="percentage">15</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B104</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Fragmentation</name>
					<cost type="percentage">15</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B104</reference>
					<notes>Hot</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Radiation</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B104</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Surge</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B104</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Armor Divisor</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B102</reference>
					<notes>2</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Armor Divisor</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B102</reference>
					<notes>3</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Armor Divisor</name>
					<cost type="percentage">150</cost>
					<affects>total</affects>
					<reference>B102</reference>
					<notes>5</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Armor Divisor</name>
					<cost type="percentage">200</cost>
					<affects>total</affects>
					<reference>B102</reference>
					<notes>10</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Side Effect</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>B109</reference>
					<notes>@Effect@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Symptoms</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>B109</reference>
					<notes>@Effect@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Armor Divisor</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>B110</reference>
					<notes>0.5</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Armor Divisor</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B110</reference>
					<notes>0.2</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Armor Divisor</name>
					<cost type="percentage">-70</cost>
					<affects>total</affects>
					<reference>B110</reference>
					<notes>0.1</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Wounding</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B111</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Incendiary</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B104</reference>
				</modifier>
				<modifier version="1">
					<name>Fixed Delay (1 day)</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Resistible (HT-2)</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Aura</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Blood Agent</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Melee Attack</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<reference>B62</reference>
				<notes>Bacterial Disease</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Night Vision</name>
				<type>Physical</type>
				<levels>5</levels>
				<points_per_level>1</points_per_level>
				<reference>B71</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Peripheral Vision</name>
				<type>Physical</type>
				<base_points>15</base_points>
				<modifier version="1" enabled="no">
					<name>Easy to Hit</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B75</reference>
					<notes>Others can target your eyes at only -6 to hit</notes>
				</modifier>
				<reference>B74</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Reduced Consumption</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>2</points_per_level>
				<modifier version="1">
					<name>Cast-Iron Stomach</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Food Only</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Water Only</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B80</reference>
				</modifier>
				<reference>B80</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Teeth, Sharp</name>
				<type>Physical, Exotic</type>
				<base_points>1</base_points>
				<melee_weapon>
					<damage>thr-1 cut</damage>
					<usage>Bite</usage>
					<reach>C</reach>
					<parry>No</parry>
					<block>No</block>
					<default>
						<type>Skill</type>
						<name>Brawling</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<reference>B91</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Temperature Tolerance</name>
				<type>Physical</type>
				<levels>2</levels>
				<points_per_level>1</points_per_level>
				<reference>B93</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Vibration Sense</name>
				<type>Physical, Exotic</type>
				<base_points>10</base_points>
				<modifier version="1" enabled="no">
					<name>Universal</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B96</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sense of Perception</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P86</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Targeting</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>P86</reference>
				</modifier>
				<reference>B96</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Appearance</name>
				<type>Physical</type>
				<modifier version="1" enabled="no">
					<name>Universal</name>
					<cost type="percentage">25</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Off-the-Shelf Looks</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Androgynous</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Impressive</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Attractive</name>
					<cost type="points">4</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Average</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Horrific</name>
					<cost type="points">-24</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Monstrous</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hideous</name>
					<cost type="points">-16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Ugly</name>
					<cost type="points">-8</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unattractive</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Handsome</name>
					<cost type="points">12</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Beautiful</name>
					<cost type="points">12</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Very Handsome</name>
					<cost type="points">16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Very Beautiful</name>
					<cost type="points">16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Transcendent</name>
					<cost type="points">20</cost>
					<affects>total</affects>
				</modifier>
				<reference>B21</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Bad Grip</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>-5</points_per_level>
				<reference>B123</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">no fine manipulators</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Chummy (Gregarious)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B126</reference>
				<notes>React to others at +4; -2 to IQ-based skills when alone, or -1 in a group of 4 or less</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Colorblindness</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="contains">artist</name>
					<specialization compare="is anything"></specialization>
					<amount>-1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="contains">chemistry</name>
					<specialization compare="is anything"></specialization>
					<amount>-1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="contains">driving</name>
					<specialization compare="is anything"></specialization>
					<amount>-1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">merchant</name>
					<specialization compare="is anything"></specialization>
					<amount>-1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="contains">piloting</name>
					<specialization compare="is anything"></specialization>
					<amount>-1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="contains">tracking</name>
					<specialization compare="is anything"></specialization>
					<amount>-1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Ham-Fisted (Severe)</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<reference>B138</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="contains">artist</name>
					<specialization compare="is anything"></specialization>
					<amount>-6</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">jeweler</name>
					<specialization compare="is anything"></specialization>
					<amount>-6</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">knot-tying</name>
					<specialization compare="is anything"></specialization>
					<amount>-6</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">letherworking</name>
					<specialization compare="is anything"></specialization>
					<amount>-6</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">lockpicking</name>
					<specialization compare="is anything"></specialization>
					<amount>-6</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">pickpocket</name>
					<specialization compare="is anything"></specialization>
					<amount>-6</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">sewing</name>
					<specialization compare="is anything"></specialization>
					<amount>-6</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">sleight of hand</name>
					<specialization compare="is anything"></specialization>
					<amount>-6</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">surgery</name>
					<specialization compare="is anything"></specialization>
					<amount>-6</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="contains">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>-6</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">machinist</name>
					<specialization compare="is anything"></specialization>
					<amount>-6</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="contains">mechanic</name>
					<specialization compare="is anything"></specialization>
					<amount>-6</amount>
				</skill_bonus>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">high manual dexterity</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Incurious</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B140</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Innumerate</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B140</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="no">
						<name compare="contains">physics</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="no">
						<name compare="contains">mathematics</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="no">
						<name compare="is">market analysis</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="no">
						<name compare="is">finance</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="no">
						<name compare="contains">engineer</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="no">
						<name compare="is">cryptography</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="no">
						<name compare="is">astronomy</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="no">
						<name compare="is">accounting</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="no">
						<name compare="is">economics</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="no">
						<name compare="is">computer programming</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>No Depth Perception</name>
				<type>Physical</type>
				<base_points>-15</base_points>
				<reference>B144</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">one eye</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Semi-Upright</name>
				<type>Physical, Exotic</type>
				<base_points>-5</base_points>
				<reference>B153</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Short Lifespan</name>
				<type>Physical, Exotic</type>
				<levels>2</levels>
				<points_per_level>-10</points_per_level>
				<reference>B154</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sleepy (1/2 time)</name>
				<type>Physical, Exotic</type>
				<base_points>-8</base_points>
				<reference>B154</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Meta-Trait: Wild Animal</name>
			<reference>B263</reference>
			<advantage version="2">
				<name>Bestial</name>
				<type>Mental, Exotic</type>
				<base_points>-10</base_points>
				<reference>B124</reference>
			</advantage>
			<advantage version="2">
				<name>Cannot Speak</name>
				<type>Physical</type>
				<base_points>-15</base_points>
				<reference>B125</reference>
			</advantage>
			<advantage version="2">
				<name>Hidebound</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B138</reference>
			</advantage>
			<advantage version="2">
				<name>Taboo Trait (Fixed IQ)</name>
				<type>Physical</type>
				<reference>B263</reference>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill version="2">
			<name>Survival</name>
			<specialization>Woodlands</specialization>
			<difficulty>Per/A</difficulty>
			<points>8</points>
			<reference>B223</reference>
			<notes>Can be traded out for Survival (Plains), Survival (Swampland), or Urban Survival</notes>
			<categories>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>Per</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Naturalist</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Arctic</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Desert</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Island/Beach</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Jungle</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Mountain</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Plains</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Swampland</specialization>
				<modifier>-3</modifier>
			</default>
		</skill>
	</skill_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
